Tag: tsunku
Morning Musume 39th Single Released
by Aece McCloud on Apr.15, 2009, under Hello Project, Morning Musume
The cover’s been released for Morning Musume’s 39th single, Shouganai Yume Oibito. Here it is!
Very…… Gold! I like it but……. the three that have black hair look kind of outta place. Sayumi, Koharu and JunJun, that is. It looks like the B-side will be called 3, 2 ,1, BREAKIN’ OUT! Considering that’s what’s under the main title.
Overall, I think it’s very cute and they all look very mature……… Let’s just hope there’s not any more graduations soon! The current line-up look cool together (with or without the scary same-coloured hair). Oh, did I mention they all have similar hair colours apart from the three that have black? It’s like Tsunku or whoever took the photos want’s them to ‘blend’ or something…..
Kawaii, though
More:
Morning Musume 39th Released
Popularity: 16% [?]
Matsuura Aya & Mano Erina di Acara On Ryu
by Aece McCloud on Apr.13, 2009, under Aya Matsuura
Di video ini terlihat Mano Erina terlihat mengucurkan air mata atas komentar yang disampaikan Ayaya tentang ulang tahunnya.
Here is the original:
Matsuura Aya & Mano Erina di Acara On Ryu
Popularity: 33% [?]
J-Pop Producer Tsunku Perfects Music Games With Rhythm Heaven [Wired.com]
by Aece McCloud on Apr.11, 2009, under Aya Matsuura, Hello Project, Uncategorized
Rhythm Heaven, one of Japan’s hottest videogames, came from an unlikely collaboration between Nintendo and a high-profile Japanese music producer who set out on a quest to create a truly musical game. 
Mitsuo Terada, a 40-year-old J-pop producer who goes by the Prince-like moniker “Tsunku♂,” is involved in most every aspect of the Japanese pop music scene. As a producer, he created the immensely popular girl group Morning Musume. As a songwriter and vocalist, he has released several albums, including a CD of Beatles covers.
Recently, he worked with Nintendo to createRhythm Heaven, the Nintendo DS game released this month in the United States after selling more than 1.5 million copies in Japan.
The music game is a perfect blend of addictive gameplay and catchy music that breaks the mold set by the incredibly popular Guitar Hero. Ditching realism for wackiness, Rhythm Heaven‘s songs are set to a series of 50 cartoon mini-games that can be devilishly difficult.
Wired.com had the opportunity to e-mail a few questions to Tsunku♂, who talks about videogame music hitting the charts, Japanese-American cultural crossovers and the challenge of creating a musically fulfilling game.
Wired.com: You started the group Morning Musume, which has been featured in several videogames. So you’ve had experience with games. Why did you decide to work on an original videogame with Nintendo?
Tsunku♂: My collaboration with Nintendo began with my submission of a game proposal. In Japan, with games that use rhythm and sound, it’s long been the case that the placement of accents and the timing of button-presses has had nothing to do with music. For someone like myself, whose work revolves around music, this has never seemed right, and I wrote up my proposal in hopes of doing away with this. I also felt that without Nintendo’s expertise, realizing my idea for a rhythm game would be impossible.
It wasn’t like I really knew anyone with Nintendo, either. It was a bit risky, but my staff just took our proposal and approached them directly. Then, after numerous meetings and dance classes, I was able to convey my idea to the software engineers, and slowly, it became a reality. Rhythm Tengoku for Game Boy Advance was completed as a result, and two years later we expanded the idea with Rhythm Heaven for Nintendo DS.
Wired.com: Tell me about the process of localizing Rhythm Heaven for an English-speaking audience. Many of the songs had to be changed. Were you involved in this process? What was the most challenging part of the game to localize?
Tsunku♂: I mainly work in producing and writing J-pop songs, but unfortunately, because the songs are in Japanese, even if an album sells 2 million copies in Japan, it would never make it to America. And that’s why the Grammys have never come calling [laughs]…. Rhythm games have always transcended nationality, though. Rhythm is something that can be learned without complex theories; it just takes practice and repetition. This is true for children, adults, men and women. This is why I thought a worldwide release of this title wasn’t just a pipe dream.
As for the changes to song lyrics in the American version, the staff in Japan translated the songs into English, staying as close as they could to the meaning of the Japanese. Then the staff at Nintendo of America localized them for an American audience, and the lyrics as they are now were completed. Our main concern, though, was maintaining the flow and emphasis in the songs that enable all of the game’s tapping and button-pressing. There would be no point in the game if we sacrificed the rhythmic gameplay just to make the meaning of the English and Japanese lyrics match, so we had the localizers take extra care with this.
Wired.com: There have been live performances of the “Fan Club” song from Rhythm Heaven in Japan. How did this come to be? The fans seem to really know the music and enjoy it — do you see this sort of crossover, of videogame music becoming popular outside the game, as something that will become more common in the future?
Tsunku♂: I’ve had one of the up-and-coming groups I’m producing perform the song live. Since the game’s release, when these girls perform the song at one of their concerts in Japan, the audience starts cheering and really gets into it, just like in the game. Things like this just happen naturally in Japan. Occasionally, a song or score from a game will become a hit, but there hasn’t been a truly nationwide hit from a game yet. Still, this song has been used in TV commercials, and it’s really gotten popular in Japan.
I think there will be increased potential for game music to cross over into the mainstream in the future, but avid fans usually don’t respond to gimmicks they feel are too contrived. The key is to start with as pure a game concept as possible, and give it the type of music that suits it best. If the fans respond well as a result, performing the song live in concert would be a natural next step. That sort of pattern seems ideal to me.
Wired.com: Are you surprised by how big a hit Rhythm Tengoku games have become in Japan?
Tsunku♂: It has been surprising, but I don’t think it was a coincidence. There’s a clear link between music, rhythm and play, and these things conspire together to draw the player into the game world naturally. This is what I think has made this game so enjoyable for people who don’t normally play games. That said, I never thought it would sell as well as it had. It’s been really overwhelming, in a good way.
Wired.com: Japanese pop music has not really breached the American consciousness in a way that Japanese games, comics and now movies have. Do you hope to make Japanese idol pop big in the United States? Does Rhythm Heaven play into that?
Tsunku♂: The barrier created by the Japanese language is a big one, and it’s very difficult to have a hit song in Japanese outside of Japan, even in places like China or any English-speaking country. There are melodies in J-pop that I feel are similar to the type of music European people are drawn to, sort of a “continental” type of melody. There are also songs with melodies featuring that bold lyrical style popularized by American Motown music.
I think there’s a real opportunity for J-pop to create a presence all its own using the recent trend in American R&B and pop music to drop the melody out of a chorus and feature a capella singing. J-pop can create the kind of rhythms and melodies Americans enjoy, so if we can get the word out, I think a hit wouldn’t be out of the question. After that, there’s just the problem of the lyrics. I’ll be happy if Rhythm Heaven can be a step toward making this a reality.
Photo: tsunku.net
Popularity: 47% [?]
Hello! Project Website Revamped
by Aece McCloud on Apr.01, 2009, under Blogroll, Hello Project, Introduction, Morning Musume
The official Hello! Project website has been completely revamped to reflect the massive changes in Hello! Project membership and I must say the new site is an improvemement on the last. The Wonderful Hearts / Elder Club division is obvisouly gone now and all the previous Wonderful Hearts members plus Buono! are now grouped together. Kusumi Koharu, MilkyWay and Shugo-Chara Egg are grouped seperately – presumably still an “anime groups” division.
Also now SI*NA is finally listed under Hello! Pro Kansai and Ice Creamusume and Frances & Aiko are still listed under Hello! Pro Taiwan.
Check it out! – http://www.helloproject.com
Read the original: Hello! Project Website Revamped
Popularity: 27% [?]
Tsunku.com now part of Tsunku.org ^_^
by Aece McCloud on Jun.18, 2008, under Aya Matsuura, Hello Project, Introduction, Morning Musume, Uncategorized

Really excited to add that the domain Tsunku.com is now part of Tsunku.org and can be used as a mirror to this blog. I have decided to keep the site permanent whether I am available or not; sooner or later it will be updated.
All those people who are getting updates through RSS feeds will have to wait as I am still in the process of fixing it. The software is recently upgraded to latest WordPress and I am still working on it.
I have also noticed that the blog doesn’t appear properly in older IE versions, thats because of big tag fonts. I will see what I can do about it, meanwhile you can use Firefox 3.0 (woot!) to browse the blog.
I wanted to write a long post but also still waiting on the next graduation decision, lets see what happens.
This is really crazy because a lot of things I have mentioned before are coming true!
God Bless Nihon!
Fujimoto Miki 5th photobook \’COEUR\’ Making DVD 1 of 2
Fujimoto Miki 5th photobook \’COEUR\’ Making DVD 2 of 2
(All links obtained by normal site searching.)
Popularity: 21% [?]
2008.5.27 Aya Matsuura 松浦亜弥
by Aece McCloud on May.27, 2008, under Aya Matsuura, Hello Project, Uncategorized
2008.5.27 Aya Matsuura 松浦亜弥
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This video can only be viewed on Youtube.
http://www.youtube.com/v/lMSIn9cCU6M
Popularity: 19% [?]
25/05/2008ハロモニ@M ouTube&記憶対決NO. 1アホ決定戦
by Aece McCloud on May.25, 2008, under Hello Project, Morning Musume, Uncategorized
Leave a Comment :Haromoni, Morning Musume, morningmusume, tsunku more...Resonant Blue – One Cut Dance Version & Haromoni 13-05
by Aece McCloud on May.13, 2008, under Hello Project, Morning Musume, Uncategorized
The last version of the 36th single by Morning Musume:
Resonant Blue – One Cut Dance Version.
Morning Musume Resonant Blue Dance Shot
Video making Part1: http://www.youtube.com/watch?v=3l3oJ1ZFhi0
Video making Part2: http://www.youtube.com/watch?v=5FzONbHs0Eg
Popularity: 10% [?]
Chage & Aya Matsuura – Futari no ai Rando ‘ 08
by Aece McCloud on May.11, 2008, under Aya Matsuura, Hello Project, Introduction
Chage & Aya Matsuura – Futari no ai Rando ‘ 08
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Popularity: 15% [?]
Morning Musume & Aya Matsuura various Latest Broadcasts (Updated)
by Aece McCloud on May.07, 2008, under Aya Matsuura, Hello Project, Morning Musume, Uncategorized
A few bradcasted clips of Morning Musume and Aya Matsuura.
I Love the Disney parts specially Aya’s performance.
Updated: Fujimoto links.
Morning Musume & Aya Matsuura (08/05/05)
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Bonus!
Miki Fujimoto Performances: (will update as I find more clips)
http://www.youtube.com/watch?v=1OpI6uqI020
http://uk.youtube.com/watch?v=mI_0O2_B2LE
http://www.youtube.com/watch?v=DsUeSJykoOY
There is also a very cute Alo-Hello DVD Release for Fujimoto if you guys want to check that out.
Popularity: 12% [?]

