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Aya Matsuura

Happy Birthday :: Aya Matsuura, June 25th

by on Jun.25, 2009, under Aya Matsuura, Hello Project

Happy Birthday Aya Matsuura!

Yes its her birthday today and she just turned 23!

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[The K!☆Mix Kollection — Volume 6!] :: Download

by on May.24, 2009, under Aya Matsuura, Hello Project, Morning Musume

That’s right … VOLUME 6 of The K!☆Mix Kollection has arrived!

(For previous volumes, see Volumes 1–3Volume 4, and Volume 5.)

Volume 6 can be downloaded here (192 kbps).

The K!☆Mix Kollection

Volume 6
1 SOME BOYS! Bye Bye Bye! °C-ute × Goto Maki
2 THE MADAYADEPOWER!!! Berryz Koubou × Morning Musume.
3 FoRever in youR Eyes °C-ute × Tommy february⁶
4 Ambitious! Kiteru Morning Musume. × Berryz Koubou
5 CHE.R.RY wa NS YUI × Kira☆Pika
6 Furusato Hanabi Morning Musume. × Watarirouka Hashiritai
7 GET UP! BOY SALT5 × Buono!
8 Sougen no Warp! Buono! × Matsuura Aya
9 MY BOYFRIEND Buono! × Fujimoto Miki
10 Hare Ame Kokoro Tamago ♥ Morning Musume. Sakura Gumi × Buono!
11 Shabon Ii na! Morning Musume. × W
12 Go Lady ~Koi no Panther~ Buono! × Morning Musume.
13 Shouganai Namida Oibito °C-ute × Morning Musume.
14 Thanks! Yume Oibito Morning Musume. × GAM
15 Odaiba Munasawagi Serenade Berryz Koubou × Nakazawa Yuuko & Takayama Gen
16 Hajimete no Olala Tsukishima Kirari starring Kusumi Koharu (Morning Musume.) × Mano Erina

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Fujimoto Miki – First Contact + other downloads

by on May.10, 2009, under Aya Matsuura, Hello Project, Morning Musume

Here is a short clip of Fujimoto Miki appeared recently, I think its for a program called "First Contact"
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[Live!] Morning Musume Shouganai Yume Oibito - Music Japan
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Matsuura Aya - In Taiwan (06-01-02)

Download

Sanma's HAPPY X'mas SHOW 2004 - Fujimoto Goto Matsuura (Subtitled)

Download

Hello! Project Sports Festival 2003-12-29

Download: part1 part2

(2009-4-2) Bijo Houdan 01 - Takahashi Ai

Download

Morning Musume - Huge Conflict Battle in Hawaii Extra Footage

Download

Hey!Hey!Hey! 400th Anniversary (03-10-20) Sakuragumi + Otomegumi

Download

Hotel Magic in Arizona - Goto Maki (2004-07-09)

Download

Shin Bishoujo Nikki - Fujimoto Miki Drama + Making Of

Download: part1 part2

Morning Musume in Florida 2002 SP

Download

Super Dream LIVE (2000-6-19) - Morning Musume - Iron Musume of Cooking Battle

Download

Disclaimer: None of these files are uploaded by the website owner.

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Matsuura Aya & Mano Erina di Acara On Ryu

by on Apr.13, 2009, under Aya Matsuura

Di video ini terlihat Mano Erina terlihat mengucurkan air mata atas komentar yang disampaikan Ayaya tentang ulang tahunnya.

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Matsuura Aya & Mano Erina di Acara On Ryu

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Matsuura Aya di Mengisi Sebuah Dorama Baru “The Quiz Show”

by on Apr.13, 2009, under Aya Matsuura

Matsuura Aya kembali berpartisipasi dalam sebuah dorama jepang yang berjudul “The Quiz Show”. Dorama ini akan mengudara pada tanggal 18 April Primetime pada pukul 9 malam waktu jepang di stasion NTV. Sepertinya cerita yang di suguhkan di dorama ini cukup nenarik, disini si peserta harus menjawab 8 pertanyaan yang diberikan, yang nantinya akan mengungkap kejahatan masa lalu si pererta.
Kita tungu saja dorama nya nanti.

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Matsuura Aya di Mengisi Sebuah Dorama Baru “The Quiz Show”

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[Hello! Project] 2009 Winter Concert Preview

by on Apr.12, 2009, under Aya Matsuura

 

Hello! Project will release their 2009 Winter concert on DVD on April 15, 2009, titled “Hello! Project 2009 Winter Kettei! Hello Pro Award ‘09 ~Elder Club Sotsugyou Kinen Special~”. Above is the DVD cover for the release.

Dohhh UP! has released the performance of “ALL FOR ONE & ONE FOR ALL!” from the concert. Watch it at the link below.

Watch the performance on Dohhh UP!.

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[Hello! Project] 2009 Winter Concert Preview

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J-Pop Producer Tsunku Perfects Music Games With Rhythm Heaven [Wired.com]

by on Apr.11, 2009, under Aya Matsuura, Hello Project, Uncategorized

 

Rhythm Heaven, one of Japan’s hottest videogames, came from an unlikely collaboration between Nintendo and a high-profile Japanese music producer who set out on a quest to create a truly musical game.

Mitsuo Terada, a 40-year-old J-pop producer who goes by the Prince-like moniker “Tsunku♂,” is involved in most every aspect of the Japanese pop music scene. As a producer, he created the immensely popular girl group Morning Musume. As a songwriter and vocalist, he has released several albums, including a CD of Beatles covers.

Recently, he worked with Nintendo to createRhythm Heaven, the Nintendo DS game released this month in the United States after selling more than 1.5 million copies in Japan.

The music game is a perfect blend of addictive gameplay and catchy music that breaks the mold set by the incredibly popular Guitar Hero. Ditching realism for wackiness, Rhythm Heaven‘s songs are set to a series of 50 cartoon mini-games that can be devilishly difficult.

Wired.com had the opportunity to e-mail a few questions to Tsunku♂, who talks about videogame music hitting the charts, Japanese-American cultural crossovers and the challenge of creating a musically fulfilling game.

Wired.com: You started the group Morning Musume, which has been featured in several videogames. So you’ve had experience with games. Why did you decide to work on an original videogame with Nintendo?

Tsunku♂: My collaboration with Nintendo began with my submission of a game proposal. In Japan, with games that use rhythm and sound, it’s long been the case that the placement of accents and the timing of button-presses has had nothing to do with music. For someone like myself, whose work revolves around music, this has never seemed right, and I wrote up my proposal in hopes of doing away with this. I also felt that without Nintendo’s expertise, realizing my idea for a rhythm game would be impossible.

It wasn’t like I really knew anyone with Nintendo, either. It was a bit risky, but my staff just took our proposal and approached them directly. Then, after numerous meetings and dance classes, I was able to convey my idea to the software engineers, and slowly, it became a reality. Rhythm Tengoku for Game Boy Advance was completed as a result, and two years later we expanded the idea with Rhythm Heaven for Nintendo DS. 

Wired.com: Tell me about the process of localizing Rhythm Heaven for an English-speaking audience. Many of the songs had to be changed. Were you involved in this process? What was the most challenging part of the game to localize?

Tsunku♂: I mainly work in producing and writing J-pop songs, but unfortunately, because the songs are in Japanese, even if an album sells 2 million copies in Japan, it would never make it to America. And that’s why the Grammys have never come calling [laughs]…. Rhythm games have always transcended nationality, though. Rhythm is something that can be learned without complex theories; it just takes practice and repetition. This is true for children, adults, men and women. This is why I thought a worldwide release of this title wasn’t just a pipe dream.

As for the changes to song lyrics in the American version, the staff in Japan translated the songs into English, staying as close as they could to the meaning of the Japanese. Then the staff at Nintendo of America localized them for an American audience, and the lyrics as they are now were completed. Our main concern, though, was maintaining the flow and emphasis in the songs that enable all of the game’s tapping and button-pressing. There would be no point in the game if we sacrificed the rhythmic gameplay just to make the meaning of the English and Japanese lyrics match, so we had the localizers take extra care with this.

Wired.com: There have been live performances of the “Fan Club” song from Rhythm Heaven in Japan. How did this come to be? The fans seem to really know the music and enjoy it — do you see this sort of crossover, of videogame music becoming popular outside the game, as something that will become more common in the future?

Tsunku♂: I’ve had one of the up-and-coming groups I’m producing perform the song live. Since the game’s release, when these girls perform the song at one of their concerts in Japan, the audience starts cheering and really gets into it, just like in the game. Things like this just happen naturally in Japan. Occasionally, a song or score from a game will become a hit, but there hasn’t been a truly nationwide hit from a game yet. Still, this song has been used in TV commercials, and it’s really gotten popular in Japan.

I think there will be increased potential for game music to cross over into the mainstream in the future, but avid fans usually don’t respond to gimmicks they feel are too contrived. The key is to start with as pure a game concept as possible, and give it the type of music that suits it best. If the fans respond well as a result, performing the song live in concert would be a natural next step. That sort of pattern seems ideal to me.

Wired.com: Are you surprised by how big a hit Rhythm Tengoku games have become in Japan?

Tsunku♂: It has been surprising, but I don’t think it was a coincidence. There’s a clear link between music, rhythm and play, and these things conspire together to draw the player into the game world naturally. This is what I think has made this game so enjoyable for people who don’t normally play games. That said, I never thought it would sell as well as it had. It’s been really overwhelming, in a good way.

Wired.com: Japanese pop music has not really breached the American consciousness in a way that Japanese games, comics and now movies have. Do you hope to make Japanese idol pop big in the United States? Does Rhythm Heaven play into that?

Tsunku♂: The barrier created by the Japanese language is a big one, and it’s very difficult to have a hit song in Japanese outside of Japan, even in places like China or any English-speaking country. There are melodies in J-pop that I feel are similar to the type of music European people are drawn to, sort of a “continental” type of melody. There are also songs with melodies featuring that bold lyrical style popularized by American Motown music.

I think there’s a real opportunity for J-pop to create a presence all its own using the recent trend in American R&B and pop music to drop the melody out of a chorus and feature a capella singing. J-pop can create the kind of rhythms and melodies Americans enjoy, so if we can get the word out, I think a hit wouldn’t be out of the question. After that, there’s just the problem of the lyrics. I’ll be happy if Rhythm Heaven can be a step toward making this a reality.

Photo: tsunku.net

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Matsuura Aya di Maquia Magazine

by on Apr.11, 2009, under Aya Matsuura, Hello Project

Gambar di bawah ini adalah gambar Matsuura Aya yang mengisi sebuah majalah bernama “Maquia”.

 

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Matsuura Aya di Maquia Magazine

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Meringue no Kimochi 28/ 03/ 2009 Parte 1/2/3

by on Mar.30, 2009, under Aya Matsuura

Meringue no Kimochi 28/ 03/ 2009 Parte 1/3 Author: Radamanthyz83 Tags: meringue kimochi ayasan ayaya aya matsuura morning musume hello project jpop radamantyz Posted: 30 March 2009 Rating: 5.0 Votes: 1

 

Meringue no Kimochi 28/ 03/ 2009 Parte 2/3 Author: Radamanthyz83 Tags: meringue kimochi ayasan ayaya aya matsuura morning musume hello project jpop radamantyz Posted: 30 March 2009 

 

Meringue no Kimochi 28/ 03/ 2009 Parte 3/3 Author: Radamanthyz83 Tags: meringue kimochi ayasan ayaya aya matsuura morning musume hello project jpop radamantyz Posted: 30 March 2009 Rating: 0.0 Votes: 0

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[Hello! Project] Elder Club 2009 Winter Concert Preview

by on Mar.18, 2009, under Aya Matsuura, Blogroll, Introduction, Morning Musume, Uncategorized

Hello! Project will release their 2009 Winter concerts on DVD on March 25, 2009. Released in two discs, one features Wonderful Hearts’ 2009 Winter concert (”Hello! Project 2009 Winter Wonderful Hearts Kouen ~Kakumei Gannen~”) and the other features Elder Club’s 2009 Winter concert (”Hello! Project 2009 Winter Elder Club Kouen ~Thank you for your LOVE!~”).

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[Hello! Project] Elder Club 2009 Winter Concert Preview

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